Welcome to the Enchanted Kingdom: Descent of the Elders WalkthroughOnly you can stop the crystals raining down on Tar and stealing energy.Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.This document contains a complete Enchanted Kingdom: Descent of the Elders game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Campus Garden
- Chapter 2: Balcony
- Chapter 3: Andor's Chambers
- Chapter 4: Laboratory
- Chapter 5: Elven City Entrance
General Tips
- This is the official guide for Enchanted Kingdom: Descent of the Elders.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
- This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.
Chapter 1: Campus Garden
- Talk (A).
- Select; take WET SPONGE (B).
- Take FIREPROOF GLOVE (C).
- Use WET SPONGE; play the HOP; take map and OILCAN (D).
- Take task book, FAN, and CLOSED BOX; use OILCAN (E).
- Play HOP; earn PLANT REVIVAL WAND (F).
- Use PLANT REVIVAL WAND (G).
- Go forward.
- Talk (H); earn DIAGNOSTIC SCEPTER (I).
- Take WRENCH (J).
- Use DIAGNOSTIC SCEPTER (K).
- Drag chains as shown 1-10 (A-C); solution (D).
- Solution (E-F)-(G-H)-(I-J)-(K-E)-(L-M)-(N-O)-(P-F).
- Drag pieces 1-4 (Q).
- Earn ARTIFACT INSTRUCTIONS and PHOENIX EGG.
- Use PHOENIX EGG and FAN. Use FIREPROOF GLOVE; take PHOENIX and PHOENIX EGGSHELL (R).
- Take DIAMOND (S).
- DIAMOND on CLOSED BOX; take RITUAL KNIFE and 1/3 GEMS.
- Use PHOENIX (T).
- Go right.
- Take CHALK and VALVE WHEEL (A).
- Read instructions; use RITUAL KNIFE; take OWL FEATHERS and GOLD (B).
- Take PITCHER (C).
- Walk down 2x.
- Use VALVE WHEEL; take 2/3 GEMS and GOLDEN CHAIN. Use PITCHER; earn WATER (D).
- Use WRENCH; take 1/2 NEEDLE AND THREAD, 3/3 GEMS, and LIGHTER (E).
- Go forward, right.
- Place GOLD; select bellows. Use WATER; take GOLDEN MEDALLION (F).
- Place GEMS (G).
- Play HOP; earn SMALL KEY (H).
- Use SMALL KEY; take RUNE (I).
- PHOENIX EGGSHELL, GOLDEN CHAIN, GOLDEN MEDALLION, and RUNE on ARTIFACT INSTRUCTIONS; earn REVIVING MEDALLION.
- Walk down.
- Use REVIVING MEDALLION (J); earn OWL INLAY.
- Place OWL INLAY (K).
- Easy solution 1-6 (L).
- Hard solution 1-5 (M).
- Select lever.
- Go left.
- Talk (A).
- Use OWL FEATHERS; take FILE and STONE PART (B).
- Take 2/2 NEEDLE AND THREAD (C).
- Use DIAGNOSTIC SCEPTER (D).
- Select F-Gx2-E-H-J-Ix3-L-Kx2-M.
- Select pairs (N).
- Select 1-4 (O).
- Earn HEALING POTION RECIPE and PRIN'S SPORES.
- Place PRIN'S SPORES (A).
- Easy solution Bx9-Cx6-Dx6.
- Hard solution Ex9-Fx6-Hx6.
- Move (A-J); select cover; take ANTIBODIES (K).
- Walk down, right.
- Place CHALK and STONE PART; solution (L).
- Take HEART (M).
- Use HEART and NEEDLE AND THREAD; take ANIMATED DOLL (N).
- Go down, left.
- Use ANIMATED DOLL; take CAKE SERVER and UNUSUAL FRUIT (O).
- LIGHTER, ANTIBODIES, and UNUSUAL FRUIT on HEALING POTION RECIPE; earn HEALING POTION.
- Use HEALING POTION; earn TONGS (P).
- Walk down.
- Use TONGS; earn ENTRANCE CRYSTAL (Q).
- Go left.
- Give ENTRANCE CRYSTAL; earn RESIN FORMULA (R).
- Walk down, right.
- Place RESIN FORMULA; take CHOPSTICKS (A).
- Move (C-B)-(D-B)-(E-B).
- Take RESIN (B).
- Walk down, left.
- Use RESIN (F).
- Go right.
Chapter 2: Balcony
- Read book; take BRUSH (G).
- Use FILE (H).
- Play HOP; earn PRUNERS (I).
- Use CAKE SERVER; take 1st DOOR FRAGMENT (J).
- Use PRUNERS; take 2nd DOOR FRAGMENT (K).
- Place 2 DOOR FRAGMENTS (L).
- Easy solution F-G-H-O-M-D-E-J-N-M-L-K-G-I-B-C-A.
- C-H-E-J-N-D-E-J-N-K-G-B-C-D-E-L-K-G-B-M-L-K.
- Hard solution E2-A2-X-R-Q-P-S-T-U-W-Z-D2-C2-G2-F2-B2-Y.
- Go forward.
- Use DIAGNOSTIC SCEPTER (A).
- Select F-B-G-D-E-C-G-B-D-E-C-G-B-D.
- Select O-M-P-L-J-K-H-I-H-N-K.
- Solution (Q).
- Earn RECIPE FOR TANVERIN and TANVERIN'S RING.
- Use CHOPSTICKS; take 1/3 FRAME FRAGMENTS (A).
- Take BARRETTE (B).
- Use TANVERIN'S RING (C).
- Restore runes (D).
- Select pieces (E).
- Select 1-5 (F).
- Take CHEST EMBLEM (G).
- Take YARN; place CHEST EMBLEM (H). Play HOP; earn UMBRELLA.
- Walk down.
- Use YARN; take 2/3 FRAME FRAGMENTS, HEALING POTION RECIPE, and WATER (I).
- Use UMBRELLA; take HAIRCLIP and 3/3 FRAME FRAGMENTS (J).
- Go forward.
- Place FRAME FRAGMENTS; take EMPTY JAR, COFFEE GRINDER, and PILL MOLD (K).
- Place COFFEE GRINDER; select 1-4; take HEALING POWDER (L).
- Walk down.
- Use EMPTY JAR and BRUSH; earn POLLEN (M).
- PILL MOLD, HEALING POWDER, and POLLEN on RECIPE FOR TANVERIN; take HEALING PILL.
- WATER and HEALING PILL on HEALING POTION RECIPE; earn HEALING POTION.
- Go forward.
- Use HEALING POTION (N). The EMPTY GLASS is returned to inventory.
- Talk; earn ACID RECIPE (O).
- Take CHAIN; use HAIRCLIP; earn SHARP SHARD (P).
- Use EMPTY GLASS; earn WATER (Q).
- Take MEDAL; use BARRETTE (R).
- Play HOP; earn PAULDRON WITH FEATHERS (@).
- Take HEAVY HORSESHOE; use PAULDRON WITH FEATHERS; take SULFUR (S).
- Use SHARP SHARD; take METAL ROD and LIME POWDER (T).
- WATER, LIME POWDER, and SULFUR on ACID RECIPE; earn ACID.
- Use ACID (U).
- Go left.
- Take DULL AXE (A).
- Use DULL AXE; earn SHARP AXE (B).
- Use SHARP AXE; take FAN (C).
- Take UNLIT TORCH (D).
- Use FAN and UNLIT TORCH; earn LIT TORCH (E).
- Use LIT TORCH (F).
- Go right.
- Take SCISSORS (G).
- Use SCISSORS; take MAGNET (H).
- Take BONE and CLOTH (I).
- Use MAGNET; earn HOOK (J).
- HOOK and CLOTH on BONE; earn MAKESHIFT POLE.
- Use MAKESHIFT POLE (K).
- Go left.
- Take STICK, POTTERY SHARDS, and BRUSH (L).
- Place POTTERY SHARDS and BRUSH; take EMPTY POT (M).
- Use STICK and EMPTY POT; earn WATER (N).
- Use WATER (O).
- Go left.
- Take HEAVY STONE, PLIERS, and 5 WOODEN BOARDS (P).
- Use PLIERS; earn NAILS (Q).
- Use WOODEN BOARDS, NAILS, and HEAVY STONE (R).
- Go forward.
- Take BOOMERANG (A).
- Use BOOMERANG (B). Take BREAD (C).
- Use BREAD (D); take KEYS (E).
- Use KEYS (F).
- Go right.
- Use MEDAL; take CORK, 1/4 METAL SKULLS, and NAILS (H).
- Take WOODEN BOARDS (I).
- NAILS and HEAVY HORSESHOE on WOODEN BOARDS; earn MAKESHIFT BRIDGE.
- Place MAKESHIFT BRIDGE (J).
- Go right.
- Use METAL ROD; take 2/4 METAL SKULLS and INCOMPLETE MAGNET (L).
- CHAIN on INCOMPLETE MAGNET; earn MAGNET ON CHAIN.
- Use CORK; take 3/4 METAL SKULLS and 1/2 SCREWDRIVER AND BOLT (M).
- Take 2/2 SCREWDRIVER AND BOLT; use MAGNET ON CHAIN (N).
- Open lid; take 4/4 METAL SKULLS and DOLPHIN SHAPE (O).
- Walk down.
- Place METAL SKULLS (P).
- Play HOP; earn SEDATIVE (Q).
- Use SEDATIVE; earn ALCHEMIST AMULET (R).
- Place ALCHEMIST AMULET (S).
- Solution Fx2-E-Fx3-C-Dx2-F-A-B.
- Go left.
Chapter 3: Andor's Chambers
- Use DOLPHIN SHAPE; take CRYPTEX PART and LOCKED MEDALLION (L).
- Take SKELETON ARM and 1st MEDALLION DETAIL (M).
- Use SCREWDRIVER AND BOLT; take 1/3 GEARS and 2nd MEDALLION DETAIL (N).
- 2 MEDALLION DETAILS on LOCKED MEDALLION; take POWDER.
- Use POWDER; read book; take ANDOR'S SIGNET (O).
- Walk down.
- Place CRYPTEX PART; take WHISTLE (P).
- Go left.
- Use WHISTLE; take REAGENT LIST (Q).
- Place REAGENT LIST; play HOP; take TALISMAN CRYSTAL (R).
- Walk down, right.
- Use SKELETON ARM; take 2/3 GEARS and ROPE (A).
- Use ANDOR'S SIGNET; take RAZOR and 3/3 GEARS (B).
- Walk down, left.
- Place GEARS; take TALISMAN HALF, FEATHERS, and PLATE (C).
- Use RAZOR; take INCOMPLETE TALISMAN (D).
- TALISMAN HALF and TALISMAN CRYSTAL on INCOMPLETE TALISMAN; earn REVEALING TALISMAN.
- Walk down, right.
- Use REVEALING TALISMAN (E).
- Play HOP; earn FOREST CITY MAP (F).
- Use FOREST CITY MAP (G).
- Take CUTTERS and 1/4 PUMP KNOBS (H).
- Use ROPE; open basket; take CANDLE HOLDER and 2/4 PUMP KNOBS (I).
- Use FEATHERS; take GRINDSTONE and 3/4 PUMP KNOBS (J).
- Use PLATE; take WOOD PLANE and 4/4 PUMP KNOBS (K).
- Place PUMP KNOBS (L).
- Go left.
- Talk (M).
- Use DIAGNOSTIC SCEPTER (N).
- Solution (A).
- Solution (B).
- Solution (I-J)-(L-M)-(G-K)-(G-F)-(D-C)-(I-E)-(L-M).
- (G-K)-(D-C)-(I-E)-(L-M)-(G-K)-(D-C)-(I-E)-(I-J).
- Final position (N).
- Earn POTION RECIPE and COIN.
- Use COIN and move items; take DRIED MINT and SURGICAL SUTURE (A).
- Take SCRAPER; place CANDLE HOLDER; take AXE BLADE (B).
- Use CUTTERS (C).
- Use the controls to move pieces; easy solution (U-T-O-P)-(S-U-T-R-O-N).
- (V-U-T)-(Q-S-U-V)-(T-U-S-Q)-(P-O-R-T-U-S)-(N-O-R-T-U).
- Hard solution (Q-P-O-R-T)-(S-Q-P-O-N)-(U-S-Q-P-O)-(T-U-S-Q-P)-(O-R-T-U-S-Q).
- (V-U-S)-(P-O-R-T-U-V)-(N-O-R-T-U)-(Q-P-O-R-T)-(S-Q-P-O)-(U-S-Q-P)-(T-U-S-Q).
- (O-R-T-U-S)-(P-O-R-T-U)-(Q-P-O-N)-(S-Q-P-O-R-T)-(U-S-Q-P)-(T-U-S-Q)-(N-O-T-U).
- (P-O-R)-(Q-P-O-N)-(R-O-P-Q-S)-(U-T-R-O-P-Q)-(S-U)-(Q-S)-(N-O-P-Q).
- Final position easy (W); hard (X).
- Take CHEST KEY.
- Walk down.
- Use CHEST KEY; take STICK and GLOVE (Y).
- GRINDSTONE, WOOD PLANE, and STICK on AXE BLADE; earn AXE.
- Use AXE (Z).
- Go right.
- Use SCRAPER; take FIGURINE HELMET and 1/3 INLAYS (A).
- Take 2/3 INLAYS; use SURGICAL SUTURE; take WATER (B).
- Use GLOVE; take FIGURINE HALF, OAK BARK, and BROKEN FIGURINE (C).
- DRIED MINT, WATER, and OAK BARK on POTION RECIPE; earn HEALING POTION.
- Walk down, left.
- Use HEALING POTION; earn FLOWER LEAF (D).
- Walk down, right.
- Place FLOWER LEAF; take ANVIL INSET and CORKSCREW (E).
- Walk down.
- Place ANVIL INSET (F).
- Play HOP; earn NUTCRACKER (G).
- Use NUTCRACKER; take STRAP and FIGURINE BOW (H).
- FIGURINE HALF, FIGURINE HELMET, and FIGURINE BOW on BROKEN FIGURINE; earn ARCHER FIGURINE.
- Go right.
- Place ARCHER FIGURINE; take 3/3 INLAYS and SCARF (I).
- Walk down, left.
- Place INLAYS; take ACID and KNITTING NEEDLE (J).
- Use ACID; take LEVER HANDLE (K).
- Walk down, right.
- Use LEVER HANDLE; take OARS (L).
- Use OARS (M).
- Solution (N).
- Take NEEDLE AND THREAD (O).
- Use CORKSCREW; take ACORN and LENSES (P).
- Use DIAGNOSTIC SCEPTER (Q).
- Select 1-4 (A).
- Select 1-4 (B).
- Solution (C).
- Earn ANTIDOTE RECIPE and BURNER.
- Use BURNER; take FANG and MASK BASE (D).
- LENSES, STRAP, and NEEDLE AND THREAD on MASK BASE; earn PROTECTIVE MASK.
- Use PROTECTIVE MASK (E).
Chapter 4: Laboratory
- Use FANG; take 1/2 KNIGHTS (F).
- Play HOP; earn AMULET (G).
- Take SAW; use SCARF and open panel (H).
- Take HERB GRINDER and WIRE BRUSH (I).
- Use KNITTING NEEDLE; take ASHES and BUTTERFLY NET (J).
- Place AMULET; earn RESONANT CRYSTAL (K).
- ACORNS, HERB GRINDER, RESONANT CRYSTAL, and ASHES on ANTIDOTE RECIPE; earn ANTIDOTE.
- Walk down.
- Use ANTIDOTE; earn LIT LAMP (L).
- Use LIT LAMP (M).
- Go forward.
- Use SAW; take OIL and 1/3 CRYSTAL SEALS (N).
- Take BOWL (O).
- Use WIRE BRUSH; earn PURPLE POWDER (P).
- Use BUTTERFLY NET (Q).
- Easy solution (R).
- Hard solution (S).
- Earn ALCHEMICAL SYMBOL.
- Walk down, right.
- Place ALCHEMICAL SYMBOL; take HAMMER and 2/2 KNIGHTS (A).
- Place KNIGHTS; take MATCHES and 2/3 CRYSTAL SEALS (B).
- Walk down.
- Select recipe (C).
- Place PURPLE POWDER, OIL, and MATCHES (D).
- Use BOWL; earn PAINT (E).
- Use PAINT; take CLUE (F).
- Go forward.
- Place CLUE; take CHISEL and BANNER (H).
- Use CHISEL and HAMMER; take BROOCH, FORK, and 3/3 CRYSTAL SEALS (G).
- Walk down, right.
- Place CRYSTAL SEALS; take CHAIN and REAL CRYSTAL (K).
- Walk down, forward.
- Use REAL CRYSTAL (L).
- Go forward.
- Take HEAVY BONE (M).
- Take MORTAR; remove manhole cover (N).
- Use BANNER and DIAGNOSTIC SCEPTER (O).
- Select Bx3-A-B-Cx2-D-Cx3-D-E-F-E-G-H.
- Solution (I).
- Select J-@-Lx5-K.
- Earn OINTMENT RECIPE and FARADAY'S PENDANT.
- Place FARADAY'S PENDANT; take WRENCH (M).
- Use WRENCH; take MECHANISM PART (N).
- Place MECHANISM PART (O).
- Go forward.
- Use CHAIN; take STRANGE PARCHMENT and 1/3 STATUETTE ITEMS (P).
- Use HEAVY BONE; take TURPENTINE (Q).
- Use BROOCH; take SPOON and WALNUT (R).
- Use FORK; take RAKE and ALOE (S).
- MORTAR, TURPENTINE, WALNUT, and ALOE on OINTMENT RECIPE; earn HEALING OINTMENT.
- Walk down.
- Use HEALING OINTMENT; earn ROPE LADDER (T).
- Place ROPE LADDER (U).
- Go right.
- Take BROKEN RIB (A).
- Take BONE HALF (B).
- Use SPOON (C).
- Easy solution; move spider to location 1-5 (D).
- Hard solution; move spider to location 1-6 (E).
- Take DRAGON HEART.
- Place DRAGON HEART; take GLUE and 2/3 STATUETTE ITEMS (A).
- BONE HALF and GLUE on BROKEN RIB; earn RIB.
- Use RAKE; take FOOT ARMOR and LEMON JUICE (B).
- LEMON JUICE on STRANGE PARCHMENT; earn BAG CODE.
- Walk down.
- Place RIB; take TAP (C).
- Go forward.
- Place BAG CODE; easy solution Dx2-E-G-Hx2.
- Hard solution Gx2-F-D-Hx2.
- Take WINDING KEY, BROKEN DEVICE, and 3/3 STATUETTE ITEMS (I).
- Place STATUETTE ITEMS; take DEVICE PART and THROWING WEAPON (J).
- Go down, right.
- Use WINDING KEY; take TALC and TWISTED TUBE (K).
- Walk down, forward.
- Place BROKEN DEVICE, DEVICE PART, TAP, and TWISTED TUBE (L).
- Play HOP; earn ACID (M).
- Walk down, right.
- Use ACID (N).
- Go forward.
- Use TALC; select 1-5 (O).
- Take BROKEN ARROW and 1/4 OBELISK FRAGMENTS (P).
- Use FOOT ARMOR; take SCALPEL and BEETLE OPENER (Q).
- Use THROWING WEAPON; earn 2/4 OBELISK FRAGMENTS (A).
- Walk down 2x; go forward.
- Use SCALPEL; take TELESCOPE and 3/4 OBELISK FRAGMENTS (B).
- Walk down, right, and forward.
- Use TELESCOPE; take 4/4 OBELISK FRAGMENTS and MIRROR FRAME (C).
- Place OBELISK FRAGMENTS; take TRIANGLE PENDANT (D).
- Walk down.
- Use TRIANGLE PENDANT; take MEDICAL SYMBOL and BLANKET (E).
- Go forward.
- Place MEDICAL SYMBOL; take HEALING SERUM (F).
- Use HEALING SERUM (G).
- Easy solution P-J-Q-K-P-L-R-Q-I-J-Q-M-Px2-N-R-Q-H-I-Q.
- Hard solution is the same, but you must time your moves to avoid 2 moving obstacles (O).
Chapter 5: Elven City Entrance
- Use BROKEN ARROW; take BRUSH and MIRROR GLASS (A).
- Read poster; use BEETLE OPENER; take CARDS, MIRROR CLIPS, MUG (B).
- Use BLANKET and DIAGNOSTIC SCEPTER (C).
- Select Dx7-E-Fx4-Gx2-Hx6-Ix2-Jx6.
- Solution Kx5-Ox4-Kx5-Lx7-Kx2-M-L-Kx3-Ox3-Nx5-Ox6-Nx3.
- Select Q-Rx4-Qx2-S-Q-Px2-Sx4-Rx3-Px3-S-Px2-Sx2-Rx2-Qx2.
- Px4-Qx3-P-S-Q-R-S-P-R-Qx3-R-P-Rx2-P-R-Q.
- Earn MAGIC FLOWER RECIPE and LIGHTER.
- Use LIGHTER; take MIRROR HANDLE (A).
- MIRROR GLASS, MIRROR CLIPS, and MIRROR HANDLE on MIRROR FRAME; earn MIRROR.
- Use MIRROR; select (B).
- Go right.
- Use CARDS; take FILE and MAGIC POLLEN (C).
- Use MUG; take SHOVEL and VINEGAR (D).
- Use VINEGAR and WIRE BRUSH (E).
- Play HOP; earn MAGNIFIER (F).
- Take WATER; use MAGNIFIER; play HOP to earn HEALING SEEDS (G).
- Walk down.
- Use SHOVEL; take ELVEN COIN, CLOTH, and POT (H).
- MAGIC POLLEN, WATER, HEALING SEEDS, and POT on MAGIC FLOWER RECIPE; earn FLOWER OF LIFE.
- Use FLOWER OF LIFE; earn DOOR KNOCKER (I).
- Use DOOR KNOCKER (J).
- Go forward.
- Use FILE; take SPHERE and DOOR HANDLE (K).
- Use CLOTH; earn LOCK PART (L).
- Place ELVEN COIN (M).
- Select 1-6 (N).
- Take TOY BALLISTA.
- Walk down.
- Place LOCK PART; take SPUR (P).
- Go right.
- Use DOOR HANDLE; take MILL WHEEL (Q).
- Use TOY BALLISTA; take LONG SEAWEED (R).
- Use SPUR; take ROPE and 1st SPHERE FRAGMENT (S).
- Walk down.
- Use LONG SEAWEED; take BOTTLE and 2nd SPHERE FRAGMENT (T).
- Go forward.
- Place MILL WHEEL; take SNAKE EGG (A).
- Use SNAKE EGG; take TWEEZERS and 3rd SPHERE FRAGMENT (B).
- 3 SPHERE FRAGMENTS on SPHERE; earn MAGIC-ABSORBING SPHERE.
- Place MAGIC-ABSORBING SPHERE (C).
- Go forward.
- Take RUNE PATTERN (D).
- Take BLANK RUNESTONE; place BOTTLE (E). Play HOP; earn PURPLE FEATHER.
- Place PURPLE FEATHER; take SKULL HAMMER and ENGRAVER (G).
- RUNE PATTERN and ENGRAVER on BLANK RUNESTONE; earn RUNE.
- Place RUNE (H).
- Go right.
- Take CANDLE; use TWEEZERS; earn ORGAN KEYS (I).
- Take HANDKERCHIEF; use ROPE; take FILE and INCOMPLETE DYNAMITE (J).
- Use SKULL HAMMER and HANDKERCHIEF; earn SHARP SHARD; take WICK (K).
- Place ORGAN KEYS (L).
- Easy solution 1-7 (M).
- Hard solution 1-8 (N).
- Take CAULDRON INLAY.
- Walk down.
- Place CAULDRON AMULET; take NUT and POWDER (O).
- WICK and POWDER on INCOMPLETE DYNAMITE; earn DYNAMITE.
- Use DYNAMITE and CANDLE (P).
- Go forward.
- Take 1/3 STAINED GLASS PIECES; use SHARP SHARD; earn DIAMOND RING (A).
- Use FILE; take WEATHER VANE. Use DIAMOND RING; earn 2/3 STAINED GLASS PIECES (B).
- Take 3/3 STAINED GLASS PIECES; place NUT (C).
- Play HOP; earn AQUARIUS INLAY (D).
- Walk down, right.
- Place STAINED GLASS PIECES: take BALANCE TALISMAN (E).
- Place AQUARIUS INLAY; read recipe (F).
- Select 1-3; move (G-H)-(I-H)-(J-H)-(K-H)-(H-L); take ABSORBING VESSEL (L).
- Use ABSORBING VESSEL; take INCOMPLETE DAGGER and LENS (M).
- Use WEATHER VANE; earn MAGNET (N).
- Walk down, forward.
- Place LENS; take BEADS (O).
- Place BEADS; earn DEATH TALISMAN (P).
- Use MAGNET; earn LIFE TALISMAN (Q).
- BALANCE TALISMAN, DEATH TALISMAN, and LIFE TALISMAN on INCOMPLETE DAGGER; earn DAGGER OF DEATH.
- Walk down.
- Use DAGGER OF DEATH (R).
- Win by having the most pieces on the board (S).
- This mini-game is randomly generated; your solution may vary.
- Congratulations! You have completed Enchanted Kingdom: Descent of the Elders!
Created at: 2019-03-29